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Explore 'What is TDD' in Agile with our comprehensive tutorial. Learn Test-Driven Development meaning, examples, and best practices for effective software development.

Piyusha Podutwar
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Last Updated on: September 26, 2025
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OVERVIEW
Test Driven Development (TDD) is the software development process where developers write automated test scripts before writing functional code, ensuring code validity and minimizing test script duplication. This approach involves implementing code, writing tests, and running tests to verify the code's functionality. By refactoring and addressing failing tests, developers can continuously improve their codebase.
Are you tired of writing code that is difficult to test, debug, and maintain? Do you wish to improve your software development skills and become a more efficient and productive programmer? Test Driven Development is an answer to all these questions.
TDD means emphasizing automated tests before writing the actual code. It helps developers to write better quality code, unearth issues or bugs early in the development process, and ensure overall project success.
Test-driven development (TDD) is a strategic software development approach where test cases are created before the actual code. It ensures code reliability and functionality by continuous testing throughout the development process.
It starts with writing a failing test case scenario and then creating just enough code to pass this failing test. Using the test-driven development in Software Development Life Cycle helps you ensure that the code is thoroughly tested and that any potential bugs are caught early in the development process. This allows developers to write better quality code, improves the maintainability of codebases, and reduces the overall cost of software development.
Test-driven Development (TDD) is the idea of writing small, incremental tests that verify the code's behavior. These tests are then run automatically to ensure that they pass before the actual code is written. This approach helps catch errors earlier in the development process, saving time and reducing the risk of costly bugs. TDD is not just about writing unit tests; it is a complete development process that includes writing automated Acceptance testing, Integration testing, and Regression testing. By following this process, developers can ensure that the software works as expected and new changes to the existing codebase do not break any current functionality.
The primary idea behind test-driven development is that it lets the tests 'drive’ the development process. How does this work? Firstly, we write a test case that fails, then write a code to make that test pass, and then refactor!
TDD helps develop the logic in the code in alignment with the requirement and helps deliver code with minimum bugs. With the simplest functionality, first, you guide your logic to build up the functionality. This helps to break a problem down into smaller pieces and helps in the problem-solving process.
Test-driven development promotes a “test-then-code” approach. This approach differs from traditional software testing, where they generate the code and then test it. The TDD developers use test cases before writing a single code line. This approach encourages the developers to consider how the software will be used and what design is needed to provide the expected results. Once a test fails, developers understand what needs to be changed, and they can rewrite it to improve it without modifying its function.
Another advantage of implementing a Test Driven Development approach is it is compatible with the Agile development methodology. We know the Agile process focuses on the overall development, whereas TDD dictates how code gets written through building test scenarios first. We can combine the benefits of both methodologies to develop high-quality software applications.
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Using Test Driven Development in your software development process has many advantages.
The Test-driven Development process comprises three basic steps: writing the test first, writing the code to pass the test, and then refactoring the code.

Let's take a closer look at each of these steps.
The first step in the TDD process is to write a test that verifies the code's behavior. This test is written before the actual code is written and must fail before the code is written. This ensures that the test is valid and tests the correct behavior.
When writing a test, it is important to keep it as simple as possible. Tests should be written to verify one specific piece of functionality, and each test should be independent of other tests. This helps to ensure that the tests are easy to understand and modify.
Once the test is written, the next step is to write the code that passes the test. This code should be written to pass the test and nothing more. This helps ensure that the code is focused on the specific functionality being tested and is not overly complex.
When writing the code, it is important to keep it as simple as possible. The code should be easy to understand, and it should not include any unnecessary complexity. This ensures the code is maintainable over time.
The final step in the TDD process is to refactor the code and improve its design. This is a crucial step as it ensures that the code is maintainable over time and that it is easy to modify and extend.
When refactoring the code, it is important to keep the tests passing at all times. This ensures the code is still working as intended and that any changes to the codebase do not break existing functionality.
Red, Green, Refactor describes the three phases. Written out as the loop you actually perform at the keyboard, it becomes five steps, and the two that teams skip are steps 2 and 4.
Then repeat for the next piece of behaviour. A healthy cycle is measured in minutes, not hours. If a cycle is taking an afternoon, the step you chose was too big.
Test Driven Development emphasizes writing automated tests before writing the actual code. It follows a specific set of principles and practices, which are discussed below:
Robert C. Martin describes the three laws of TDD as:
Javier Saldana describes the laws in a two-rule version as
Understanding the three rules of TDD is fundamental to writing clean, stable, and consistent code. So, let us try to understand what the rules mean.
By the Bowling game example,
Rule 1 of TDD: Do not write any production code without a failing test first.
In the Bowling Game example, the first step is writing a failing test case to validate if you can create a bowling game:
[TestMethod]
public void CanCreateGame()
{
var game = new BowlingGame();
}In the above code snippet, a [test method] CanCreateGame() is written to see if a Bowling Game is created. We want it to fail.
Rule 2 of TDD: Write only enough test code as is sufficient to fail.
From the above example,
[TestMethod]
[TestMethod]
public void CanCreateGame()
{
var game = new BowlingGame();
}Creating a game object from the class BowlingGame() that doesn’t exist yet will result in a compilation error, and a compilation error is also considered as failing a test.
Rule 3 of TDD: Only implement a minimal code that makes the failing test pass.
From the above example, the test would fail because, at this point, the game object referencing a type BowlingGame() does not exist.
Below is the minimal code that makes the above failing test pass:
public class BowlingGame() {}Now implement this least amount of code to make the failing test pass.
When we follow the three rules of TDD, all our code will be testable. Testable also means decoupled. To test a module in isolation, we must de-couple it. So TDD eventually forces you to decouple modules.
Indeed, once we start following the three rules of TDD, we will find ourselves doing much more decoupling than ever. This eventually drags us to create better and less coupled designs.
We will look at the working of the three phases in detail by understanding it using a flowchart.

Here is a code example of how Test Driven Development (TDD) works:
Suppose you want to implement a function that adds two numbers together.
You would start by writing a test for the below function (Red Phase):
public class TddExample {
@Test
public void testAddTwoNumbers() {
assertEquals(3, addTwoNumbers(1, 2));
}
}Running this test would fail because the add_two_numbers() function doesn't exist yet.
Next, you would write the minimal amount of code to make the test pass (Green Phase):
public static int addTwoNumbers(int a, int b) {
return a + b;
}Running the test again would now pass.
Finally comes the refactor step (Blue Phase), where you improve the code without changing its behaviour and re-run the tests to prove nothing broke. In this case there is genuinely nothing to clean up: a single return statement has no duplication and no smell to remove. That is a normal and correct outcome. The refactor step is an opportunity, not an obligation, and changing working code just to fill the step is how you introduce bugs.
This example is deliberately tiny, which makes the mechanics clear but hides the real value of TDD. The next section works through a realistic problem where each cycle actually shapes the design.
Adding two numbers shows the mechanics. This example shows the point. We will build a password validator in JavaScript using the Jest testing framework, adding one rule at a time and letting each failing test drive the next piece of code.
The requirements: a valid password must be at least 8 characters long, contain at least one number, and contain at least one uppercase letter. Crucially, we do not implement all three at once. Each one gets its own cycle.
Write the test first, before any implementation exists:
// passwordValidator.test.js
const validate = require('./passwordValidator');
test('rejects a password shorter than 8 characters', () => {
expect(validate('Abc123')).toBe(false);
});
test('accepts a password of at least 8 characters', () => {
expect(validate('Abcd1234')).toBe(true);
});Run npx jest and it fails immediately, because the module does not exist yet. That failure matters: it proves the test is capable of failing. A test that has never failed is not evidence of anything.
Now write the minimum code to pass (Green):
// passwordValidator.js
function validate(password) {
return password.length >= 8;
}
module.exports = validate;Both tests pass. Note how little we wrote. No number check, no uppercase check, nothing we were not asked for yet. Resisting that urge is the discipline.
Back to Red. Add the next failing test:
test('rejects a password with no number', () => {
expect(validate('Abcdefgh')).toBe(false);
});This fails, because our validator only counts characters. Extend it just enough to pass:
function validate(password) {
if (password.length < 8) return false;
if (!/[0-9]/.test(password)) return false;
return true;
}Same loop again, one rule at a time:
test('rejects a password with no uppercase letter', () => {
expect(validate('abcd1234')).toBe(false);
});Fails as expected. Make it pass:
function validate(password) {
if (password.length < 8) return false;
if (!/[0-9]/.test(password)) return false;
if (!/[A-Z]/.test(password)) return false;
return true;
}This is where the refactor step finally earns its place. Unlike the two-number example, a real smell has appeared: three near-identical guard clauses, and a fourth rule would mean a fourth. Because four tests already pass, we have a safety net that makes restructuring safe. Turn the rules into data:
const rules = [
{ name: 'at least 8 characters', test: (p) => p.length >= 8 },
{ name: 'contains a number', test: (p) => /[0-9]/.test(p) },
{ name: 'contains an uppercase letter', test: (p) => /[A-Z]/.test(p) },
];
function validate(password) {
return rules.every((rule) => rule.test(password));
}
module.exports = validate;Run the suite again. All four tests still pass, which is the only reason you can make a change of that size with any confidence. Adding a fourth rule is now one line in an array rather than another guard clause, and the tests double as a readable specification of what a valid password is.
Notice that nobody designed that rules array up front. It emerged because the third cycle made the duplication obvious and the tests made removing it safe. That is what people mean when they say the tests drive the design.
Ask two experienced practitioners how to do TDD and you may get two different answers, because the community split into two schools of thought. Both follow Red, Green, Refactor. They disagree on what a unit is, and on how much you should use mock objects.
The Detroit school is the original style, associated with Kent Beck and the Chrysler project where Extreme Programming was born. It works inside-out: start with the domain objects at the core, get them right, then build outwards toward the user interface.
Its defining trait is state verification. A test calls the code and asserts on the result or the resulting state, exactly as the password validator above does. Classicists avoid mocks wherever real objects will do, using them mainly for genuinely awkward collaborators such as a network call or a database. A "unit" here is a behaviour, not necessarily a single class, so a test may happily exercise several real objects together.
The upside is that tests are coupled to behaviour rather than implementation, so you can restructure the internals freely and the tests keep passing. The downside is that when a test fails, several real objects were involved, so the failure points at a neighbourhood rather than a line.
The London school, which grew out of the London Extreme Programming community, works outside-in: start at the outermost entry point, and whenever the object under test needs a collaborator that does not exist yet, replace it with a mock object and let that mock define the interface you wish you had. You then move inwards and implement it for real.
Its defining trait is behaviour verification. Instead of asserting on returned state, you assert that the object under test called its collaborators correctly. Test isolation is close to total: each class is tested with every dependency mocked, so a failure points at exactly one class.
The upside is precise failure localisation and strong pressure toward clean interfaces, since designing the mock forces you to design the contract. The downside is that tests know how the code works, not just what it does, so a refactor that changes collaborators breaks tests even though behaviour never changed.
| Parameters | Classicist (Detroit) | Mockist (London) |
|---|---|---|
| Direction of work | Inside-out, domain first | Outside-in, entry point first |
| What the test asserts | State verification, the result | Behaviour verification, the interactions |
| Use of mock objects | Sparing, mainly awkward collaborators | Heavy, most dependencies mocked |
| What a unit means | A behaviour, possibly several classes | A single class in isolation |
| Coupled to | Behaviour, so refactors are safer | Implementation, so refactors can break tests |
| When a test fails | Points at a neighbourhood | Points at one class |
In practice most teams are not purists. A pragmatic default is to work classicist by default, because behaviour-coupled tests survive refactoring, and reach for mocks at the boundaries where real collaborators are slow, non-deterministic, or have side effects you cannot afford in a test, such as payment gateways or email. If you find yourself mocking objects you own and control, that is usually a design signal rather than a testing requirement.
The password validator above shows the mechanics on one small problem. Here is where teams apply the same cycle across different industries:
Test Driven Development can be described as “writing the code to fix a failing test.” Before starting with the production code, the developer must write a test first that defines the new functionality or requirement. This is also referred to as Test-First. Along with the test first strategy, the code is also refactored to fix the failing test scenario. So, TDD is a combination of Test First and Refactoring.
Traditional techniques focus on first the code, and then test cases are executed. So, it is also referred to as Test-Last. Therefore, the test coverage is undoubtedly higher under test-driven development than the traditional development models.
Below are the striking differences between test-driven development and traditional testing:
TDD increases the team’s confidence for delivery, that the system works, and that your system meets the requirements defined.
Test Driven Development is a natural fit for Agile development because it emphasizes writing tests before writing the actual code. This ensures that the code is thoroughly tested and potential bugs are caught early in the development process.
In Agile development, TDD ensures that the code is working as intended and that new modifications to the base code do not break existing functionality. It is also used to improve the quality of the codebase and to reduce the overall cost of software development.
By using test-driven development in Agile development, teams can ensure that the software is delivered on time, within budget, and with the highest possible quality. This can improve customer satisfaction and ensure project success.
The TDD technique is based on the foundational principles of the Agile Manifesto and extreme programming. A structural approach enables developers and testers to produce optimized code that exhibits long-term resilience. The main objective of this technique is only to modify or write new code when the tests fail. This eliminates the need for additional test scripts.
Unlike traditional testing, Agile testing ensures that the customer receives business value consistently while progressing at a sustainable rate. Several test methods are included, such as creating test cases and running them before writing any code.
Agile teams frequently use TDD methodologies like Test-Driven Systems Development, Acceptance Test-Driven Development, and Behavior-Driven Development. Agile teams use these methods to validate code at various stages of development. Before writing any code, each approach is carefully considered because it has a different set of advantages and drawbacks.
In Agile testing, everyone is a tester. BDD helps Product Managers and Owners to collaborate with their teams to build tests for features and stories. Developers use test driven development to create tests for code changes. Agile testing is a test-first strategy. This approach has many benefits:
Unit testing has been there since the inception of programming. However, the methods of unit testing have evolved over the years. TDD is about writing the test code before writing the production code.
So, what is the difference between unit testing and TDD? Unit testing is creating tests for the already written code, unlike TDD. Unit testing focuses on unit functionality, while TDD also focuses on design and testability. However, with TDD, we also write unit test methods. And that is how unit testing becomes a part of test-driven development.
Unit testing is an integral part of TDD. Although some teams may be hesitant to forgo traditional unit testing, TDD drives code development, and every line of code has a corresponding test case. This means that unit testing is already built into the practice. Unit testing is performed in a loop on the code until requirements are met. This eliminates the need for additional unit test cases.
There have been several case studies that have found that built-in unit testing leads to better code. In one of the case studies for a project, some team members used TDD while others wrote unit tests after the code was complete. To a surprise, TDD coders had finished and produced more reliable code than the developers who wrote unit tests.
In comparison to TDD, which drives entire application development, unit testing only tests functions, classes, and procedures.
To fully benefit from unit testing and TDD, automated unit test tools should be used to automate tests. Automating tests is critical for continuous integration and is the first step in creating an automated continuous delivery pipeline.
So, when to use TDD and when to use unit testing?
Unit testing and TDD both minimize bugs in the code. TDD is a design process that helps to achieve cleaner code with high coding standards. So, it is best to use TDD when it is a new project. Unit testing is like a passive form of testing. It does not actively modify the code to see if it works. So, it is always an advantage to use unit testing for an existing codebase to test. For a developer with prior experience with unit testing, TDD is a boon.
There are a few situations when unit tests are better than TDD.
Testing practices are critical for any organization and project implementation. Several testing practices promote the quality of software products. Below we will explore a few test strategies that would help us widen our scope beyond TDD.
Acceptance Test Driven Development involves creating a single acceptance test that meets the requirements of the system's specification or behavior. Once the test is in place, the developer writes only the necessary production or functionality code to satisfy that test. The acceptance test evaluates the system's overall behavior and is sometimes referred to as Behavioral-Driven Development (BDD).
It focuses on test automation. It is extended on the TDD approach to improving the collaboration between developers, testers, and business participants. It is also frequently related to Agile methodologies.
In this, the tests are written from the user's perspective, and like TDD, test cases are written before the actual coding begins.
Some advantages of using ATDD are:
Test-driven development involves writing a single developer test, typically a unit test, and then creating just enough production code to pass that test. These unit tests focus on each small aspect of the system's functionality. Developer TDD is often referred to as TDD.
Both Acceptance TDD and Developer TDD aims to specify detailed and executable requirements for the solution on a just-in-time (JIT) basis. JIT involves considering only the requirements necessary for the system, resulting in increased efficiency.
Some advantages of using Developer TDD are:
Behavior-Driven Development is a testing approach derived from the TDD methodology. In BDD, the tests are mainly based on the system's behavior-hence its name. In most cases, the Given-When-Then approach is used for writing test cases.
Consider a scenario where the user is trying to login.
In the ATDD technique, a single acceptance test is written from the user’s perspective, mainly focusing on satisfying the system’s functional behavior. This technique expects to answer the question – Is the code working fine?
So, ATDD might sound very similar to BDD. However, a key difference between them is: BDD focuses more on the behavior of the feature, whereas ATDD focuses on fulfilling the requirements. Also, ATDD and BDD use simple English words to describe a test case.
Java teams commonly implement BDD using JBehave testing, which maps Given-When-Then scenarios directly to Java step definitions.
Few advantages of using BDD are:
But it’s not always about ATDD vs. BDD vs. TDD. It is about how we make them work together. It is not always necessary to select between them and use one specific technique. Based on the project’s requirements, we can combine any to gain the maximum advantage.
A third acronym gets pulled into this comparison often enough to be worth settling: Domain-Driven Design (DDD). The three are frequently presented as rival methodologies to choose between, which is the wrong frame. They operate at different levels and are routinely used together on the same project.
TDD is a coding discipline about the order you write things in. BDD is a collaboration practice about describing behaviour in language the whole team shares. DDD, introduced by Eric Evans, is an approach to design: model the software around the business domain, using a shared vocabulary between developers and domain experts.
| Parameters | TDD | BDD | DDD |
|---|---|---|---|
| Full name | Test-Driven Development | Behavior-Driven Development | Domain-Driven Design |
| What it drives | How you write code | How the team agrees on behaviour | How you model the problem |
| Main question | Does this unit do what I expect? | Does the system do what the business wants? | Does our model reflect the real domain? |
| Written by | Developers | Product, QA, and developers together | Developers with domain experts |
| Typical artifact | Unit tests in an xUnit framework | Given-When-Then scenarios in Gherkin | Ubiquitous language, bounded contexts, entities |
| Level it works at | Code level | Feature level | Architecture and design level |
They compose naturally. A team can use DDD to decide what the objects are and what to call them, BDD to agree what a feature should do, and TDD to actually build it. BDD is often described as TDD done at the level of behaviour rather than units, which is fair: it grew directly out of TDD as an attempt to fix the fact that people kept writing tests about methods instead of about value.
Yes, though not as the universal mandate it was sometimes sold as. TDD is over two decades old, and the honest answer has to acknowledge why the question keeps coming up.
The fatigue is real, and mostly deserved. TDD was frequently taught as all-or-nothing, and teams that dutifully unit-tested every class ended up with brittle suites so coupled to implementation that any refactor turned red. That experience taught a generation that TDD means maintenance pain. What it actually taught is that mocking everything you own has a cost, which is the Detroit and London tension described above.
Some things have genuinely changed. Microservices moved much of the risk into the gaps between services, where unit tests cannot reach, so contract and integration testing earn a bigger share of the effort than they did in 2003. Fast CI, feature flags, and observability mean some teams learn from production more cheaply than from an exhaustive local suite. AI assistants now generate plausible tests in seconds, which makes writing a test cheap but makes deciding what is worth testing more valuable, not less.
What has not changed is the underlying mechanic: writing the test first forces you to state the expected behaviour before you are attached to an implementation, and it guarantees the test can fail. Nothing has replaced that. The modern position is selective rather than dogmatic. Use TDD where logic is intricate and the cost of being wrong is high, such as pricing, validation, permissions, and algorithms. Lean on integration and contract tests at service boundaries. Skip it for throwaway spikes and thin glue code. TDD is a tool that suits some problems very well, and the mistake was ever calling it mandatory.
The creation, execution, and management of tests are made easier by a variety of frameworks and tools used in Test-driven Development. Here are a few well-liked examples for various programming languages:
In addition to testing frameworks, there are tools and extensions that can help with continuous integration, test reporting, and test coverage analysis. These tools include, among others:
To further enhance your TDD efforts, consider integrating AI-native platforms like KaneAI by TestMu AI. It is a GenAI native QA Agent-as-a-Service platform that simplifies test script creation by allowing you to write tests in plain English. It leverages AI to generate precise test scripts and provide in-depth error analysis. This tool complements your existing TDD setup by improving test accuracy and coverage..
You can use cloud-based testing platforms like TestMu AI to leverage the capabilities of both test-driven development tools and frameworks to perform automated testing. TestMu AI is an AI-Native test orchestration and execution platform that enables you to perform automated testing of your test scripts or suites on an online browser farm of 3000+ real browsers and operating systems. It offers integration with unit testing frameworks, code coverage tools, and CI/CD tools for your TDD needs.
Subscribe to the TestMu AI YouTube Channel and stay updated with the latest Selenium testing, Cypress testing, and more tutorials.
Following best practices to get the most out of Test-driven Development is important.
While Test Driven Development is a powerful technique for software development, there are some common pitfalls that developers should know.
As for other development strategies, few myths and conceptions are dwelling while TDD is put to use. Below are a few myths that need attention.
Myth 1: TDD Is the same as unit testing.
Reality: TDD is not unit testing. An experience in creating unit tests does not mean that we’ve applied test-driven development. TDD is not about writing unit tests. It is an approach to writing production code that happens to produce unit tests that follow the rules and a cycle of steps.
Myth 2: With test-driven development, all the tests are written before the production code.
Reality: TDD does not ask you to write every test and then start on your production code. It involves writing a single test that fails and then just adding enough code necessary to make the failing test pass. We add tests to your codebase just as we do it for production code but here incrementally.
Myth 3: TDD Practitioners do not consider creating or thinking about design or architecture.
Reality: Test Driven Development is, again, a sequence by which we keep refactoring code. This absolutely does not restrict us to not think through the design, looking out for pitfalls, or creating whiteboarding architecture. Irrespective of whether being in test-driven development or not, these are integral parts of the development process.
Myth 4: TDD is a test strategy and can potentially replace QA.
Reality: This, just like all the other myths, is a fundamental misconception about the nature of TDD. The term “Test Driven Development” echoes development! So, eventually, It is a development technique and not a QA approach. The TDD method involves breaking the code into small functionality components and defining "done" before moving on to the next incremental piece. Write a test that fails, but you know that when it passes, you’ll be done with the current piece you’re working on. It does not include smoke tests, regression, or load tests. No, it can never swap for a QA job.
Myth 5: Test Driven Development slows teams down
Reality: At the start, when TDD is put to use, the development team might feel it is slowing down the development process, but if we think of it this way if a feature needs an hour to develop, but we spend 6 hours debugging the errors, is even more time consuming than spending 6 hours developing the feature through TDD and need no time debugging it.
Myth 6: The goal of test-driven development is 100% test coverage.
Reality: Since TDD is a development methodology, it does not aim to achieve testing strategy goals. The goal is to have a code that is easy to refactor, well-understood, maintained, and with its behavior specified.
Test coverage is the percentage of code that tests cover to ensure that the code is thoroughly tested and that any potential bugs are caught early in the development process.
To achieve high test coverage, it is important to write tests that verify the code's behavior and cover all possible code paths. This helps to ensure that the code is working as intended and that any changes to the codebase do not break existing functionality.
It is also important to use code coverage tools to measure the test coverage and identify codebase areas uncovered by tests. This helps to ensure that the code is thoroughly tested and that any potential bugs are caught early in the development process.
Test-driven development is a powerful development practice that has become increasingly popular in recent years. By writing tests first and then developing code to meet those tests, TDD enables developers to create more robust and reliable software while reducing the time spent debugging and fixing issues. TDD encourages a focus on small, testable code units and promotes collaboration and communication among team members.
TDD requires a shift in mindset, just like in Agile, so whether you are a beginner or an experienced developer, TDD is a valuable practice for any development team looking to improve and produce more reliable code and products. So, get ready to take your software development skills to the next level with test-driven development.
Author
Piyusha Podutwar is a Senior Software Engineer at DPS with over 12 years of experience in mainframe application and system programming. She has authored 20+ technical tutorials for TestMu AI on API testing, Agile, DevOps automation, software testing, automation testing, and digital transformation. She is skilled in Assembler, COBOL, DB2, and JCL, and has led large-scale modernization and migration projects across banking, finance, retail, and insurance domains. A Certified Scrum Master, Piyusha previously worked with IBM, TCS, BMC Software, and T-Systems.
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