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Agile teams tend to plan all the time in the different phases of the project; yes, it's different from other software development methodologies where the planning is mainly done at the beginning of the project, while in Agile development, it's done in smaller chunks, with focusing on what is needed to complete a feature, story or task.
David Tzemach
Author
Last Updated on: July 16, 2026
Test planning is the process of defining the scope, objectives, resources, schedule, and deliverables of a testing effort before execution starts.
The output is a test plan: a living document that answers what will be tested, how, by whom, on which environments, and against which entry, suspension, and exit criteria.
In Agile, that document is not written once and filed away. Planning happens continuously and at different levels of precision, from the Epic down to the individual task.
This guide starts with the fundamentals of a software test plan, then shows how those levels of precision play out on real delivery cycles.
Test planning is the second phase of the Software Testing Life Cycle (STLC). It turns requirements and risk into an agreed approach, so testing is deliberate rather than reactive.
A well-scoped plan settles what is in and out of scope before anyone writes a test case.
A standard software test plan documents these core components:
Whether the plan is a one-page mind map or a formal document, the same six steps apply. In Agile you repeat them in smaller chunks each iteration rather than once at project kickoff.
Keeping cases, cycles, and results connected across every iteration is where most teams lose the thread.
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The two terms are often used interchangeably, but they operate at different altitudes. A test strategy sets the organization-wide approach; a test plan applies it to one project or release.
| Aspect | Test Strategy | Test Plan |
|---|---|---|
| Level | Organization-wide, high-level direction | Project- or release-specific execution |
| Stability | Relatively static; changes rarely | Dynamic; evolves each iteration |
| Owner | QA leadership and test architects | Test lead and the project team |
| Content | Standards, objectives, overall approach, tooling | Scope, schedule, resources, criteria, deliverables |
| Lifespan | Spans many projects | Tied to one release cycle |
IEEE 829 was the long-standing IEEE standard for software test documentation. It defined formal templates for the test plan, test design specification, test case specification, and test summary report.
It has since been superseded by the ISO/IEC/IEEE 29119 series, but its test plan skeleton is still a useful checklist.
A classic IEEE 829 test plan includes the identifier, introduction, test items, features tested and not tested, approach, pass/fail criteria, suspension and resumption criteria, deliverables, environmental needs, responsibilities, schedule, risks, and approvals.
Modern Agile teams rarely fill out all of it. They keep the sections that add value (scope, approach, criteria, risks) and drop the ceremony.
Planning is not a single activity; it shifts as testing moves through the four test levels. Each level answers a different question and needs different environments, data, and owners.
A shift-left testing mindset pushes planning for these levels earlier, so unit and integration coverage catches defects before they reach the more expensive system and acceptance stages.
The rest of this guide is a practitioner account of how test planning works in Agile across four levels of precision, from the Epic down to the task.
A frequent misperception about Agile development is that it needs less planning, or none at all.
That idea comes from the Agile manifesto value: “Respond to change over following a plan.”
In theory it sounds good, but it cannot hold in complex projects. Use it as a mindset to reduce planning, not to ignore it.
Agile teams plan constantly across the project, not just at the start like other methodologies.
The planning is done in smaller chunks, focused on what is needed to complete a feature, story, or task.
If you are looking to improve your Agile interview skills, check out our list of Agile interview questions and answers.

The planning process aims for more than the plan itself. We use planning sessions to generate fast feedback, so we learn, adapt, and make future sessions more effective.
These Agile strategies apply to all Agile activities, including test planning. We plan tests in small chunks and short feedback loops.
As the team plans to test, the focus stays on what they need to know right now.
A key factor in test planning is the size and complexity of the project. In small, experienced teams, planning can be simple.
They already know the type of testing, their automation requirements, and the effort the work will take.
In large organizations where many teams share one product, planning gets more complex. Still, the basic principles apply regardless of project size.
In Agile projects, we do not know every detail of each Epic and Feature at the start of the sprint.
Some work is predictable because we have done similar things before, so we understand the complexity, effort, and testing needed.
Other work is more complex, or so new that gathering the information to handle the testing challenge is hard.
So drop the mindset that assumes all requirements arrive upfront and that planning is based on that.
Using Agile frameworks, we apply iterative development and simplicity: we look at levels of planning and ask what the team needs to know at each level.
Different organizations have different contexts, so decide what is essential for your team and what is not.
We discuss this within the sprints of the Scrum framework, but the concepts also apply to flow-based methods such as Kanban.
Flow-based teams may release a working increment after each story, or accumulate stories until a feature is complete and then release it.
In Scrum, the most commonly used Agile framework, teams work with four primary levels of detail when planning, while keeping the whole product in mind.
I use the following terms for these levels of precision in test planning:
Epic: One or more teams working on a single project releasing at specific intervals or on defined dates. An Epic is a collection of many features.
Feature: a collection of user stories representing a business capability that is useful to the business. A feature can take multiple iterations to complete, and its delivery may involve many teams working on different parts.
User Story: a small, testable chunk of functionality created by the team (non-functional requirements) or the product owner (business requirements).
Whatever its type, a story should be completed within a single sprint (in my teams, I set a 2 to 3 day limit). A story groups many tasks.
Task: A piece of work that’s part of a story, defined only by the development teams and taking less than one day to complete.
Let us look at how you adapt test planning to each level, along with the documentation, risks, and artifacts expected at each of the four levels above.
For convenience, assume a three-month product release (a yearly quarter) with two-week iterations across the organization.
During this time, the teams deliver multiple features that each team is responsible for in the release cycles.
At the Epic level, teams should already understand the product vision and goals, answering the question: “Are we building the right thing?”
The high-level test approach should cover the main testing aspects of the product, because this is when you plan what is in the release scope.
Given the importance of planning here, I always give my teams a simple checklist of questions for an adequate test planning session, for example:
These activities may involve departments outside your delivery team, such as marketing, support, and operations.
For example, you may need the system team to run endurance and security tests the team will not cover, or ask finance for a budget to buy new hardware or software.
A product delivery cycle of a Single-Team
When your team works on a feature or story, it owns all testing activities: design, documentation, execution, and analysis.
The team may still need external help, such as security experts, but it stays accountable. A single responsible team usually means the project is small, limited to a few iterations.
A product delivery cycle of multiple-Teams
Having multiple teams on the same project usually adds complexity. An overall test approach should account for dependencies between code developed by different teams, testing only their own components or features.
As you would expect, test planning at this level is crucial once teams begin developing and testing the features and stories tied to the project.
One practice I use is to create project “maps” that help all stakeholders. These maps are usually built in a mind-map tool that visualizes the aspects of the testing effort.
When creating these high-level maps, I involve key stakeholders who understand the big picture and how the release fits into the system.
Below are a few examples of the lists you can use at the Epic level:
These maps hold all the information teams need to work on their features. They let teams keep the big picture in view and find integration issues early, before the testing effort starts.
That increases communication and reduces risk.
Consider the return on the time you save by helping teams start their features while already knowing the challenges ahead, as part of their test planning.
For example, teams with many cross-team dependencies will know they must work together on their code and test the integration between components.
If you have enough information and the right people, consider creating a product release test plan before delivery cycles start. I recommend keeping it as lean and straightforward as possible.
Focus only on the high-level aspects; the teams do the detailed planning. Consider the audience and what they need to know before writing their test strategy and detailed plans.
At the Epic level, planning should also cover the topics described above, such as determining the test strategy and identifying testing risks.
One last point before the feature level: teams may not have enough information to create a solid test plan.
They may then defer test planning until after the necessary investigation, mainly through spike solutions on complex features.
Features are work units driven from their Epic, representing a business-value capability broken into user stories.
These stories, functional and sometimes non-functional, must be testable, so the team gets into a rhythm of coding and testing each story until the feature is “done.”
Remember, a feature is a set of stories, sometimes many of them. Each delivery team focuses on one feature without always knowing what other teams are doing.
This uncertainty grows with more teams. I once worked on a project with over 50 teams in parallel, and dependencies between teams appear.
In Scrum, each team works with its product owner (PO) to decide how much work it can complete in the delivery cycle, based on capability and capacity.
The team holds a planning session to understand the goals to achieve, working with the PO on the stories to deliver by priority (set by the PO).
And the testing activities? This is where testers add value, asking clarifying questions that help the team size the feature or story and understand the real effort to deliver it.
Testers also help the team consider the impact on other system components and issues when integrating code with the rest of the system.
They promote a testing mindset around security and performance concerns.
As at the Epic level, feature-level testing carries assumptions and risks that must be documented in a shared repository (wiki, mind maps, Confluence) visible to engineering and business stakeholders.
Watch how teams use this information and keep improving it through retrospectives and other meetings. If communication gaps appear, find the best fit for your situation.
Sometimes managers or clients demand a formal test document outlining what your team will test in the delivery cycle.
Before creating one, write it so non-technical stakeholders can understand it, and keep it simple: one or two pages, without scope detail unless explicitly requested.
Think about who will use it and why. In my projects, even when the document is not requested, I still capture and share testing risks with anyone interested.
My preferred option is a mind map capturing those risks and any other essential information.
When it is time to break the feature into stories, I work with my product owner to create high-level acceptance tests, using specific examples of expected behaviors and misbehaviors.
This approach helps the team focus on the proper scope of work and keep business value high.
Try to use a mind map as much as possible; it is worth it. Build a testing strategy for the feature with the whole team before breaking it into the iteration's stories.
It is one way to start a discussion, let all members contribute, and reveal hidden gaps or issues before they arise.
Planning test activities for large features that span multiple stories across iterations can be complicated.
To help, I have the team add a dedicated “feature testing” story for these. It holds testing tasks such as “create automation strategy,” “set test environments,” and “explore the feature.”
This ensures the feature testing is done and counted as a team effort in the iteration.
Once the test plan is set at the feature level, the team moves to the story level, from the “macro” to the “micro.”
Per story, we set high-level acceptance tests: an example of expected requirements and at least one example of misbehavior that defines the story's scope and the tests needed to validate it.
Planning for story levels happens during story readiness sessions (also called refinement or backlog grooming), which help the team create tests and can extend into iteration planning.
To simplify the process: use readiness sessions to start writing test ideas from what you already know at the feature level.
Continue during iteration planning, then expand into other tests that guarantee the required functionality works as expected.
At the task level there are fewer planning activities, such as creating test data, setting up environments, and writing unit tests.
Some teams estimate tasks during iteration planning, but I find that wasteful; estimation should sit at the story level. It can still help teams new to Agile.
When the iteration starts and tests run, raise it in daily standups, reporting progress or asking for help if a task takes much longer than expected.
Start by writing a one-page test plan for your next sprint: scope, approach, entry and exit criteria, and the top three risks.
Keep it lean, revisit it at each level of precision, and let it evolve as the Epic breaks down into features, stories, and tasks.
The goal is not documentation for its own sake; it is a shared, current answer to "what are we testing, and are we ready?"
To keep that answer connected as your suite grows, plan and trace it in one place with the TestMu AI Test Manager documentation.
It walks through building plans, running cycles, and mapping requirements to tests, runs, and defects.
Author
David Tzemach is a software quality and engineering leader with 19+ years of experience in software testing, quality assurance, and large-scale R&D operations. He specializes in building QA organizations from scratch, defining quality frameworks, and implementing agile and shift-left testing practices across enterprise environments. David has served as Head of QA and QA Architect, authored multiple books on agile quality and testing, and actively contributes to the testing community through his QualityBreach platform and publications.
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