Terminal First Testing With Kane CLI
Natural language browser & mobile app tests right from terminal

Measure your clicks per second on any timer from 1 to 300 seconds, with the 10 second Kohi style run set as the default. Read the millisecond gap behind every click, built by TestMu AI and free to use with no sign up.
A CPS test, also called a click speed test, is a free online tool that counts how many times you click a mouse button during a fixed timer and divides that total by the length of that timer. CPS stands for clicks per second, so 80 clicks in a 10 second run scores 8 CPS.
Clicks are captured as pointer events, defined in the W3C Pointer Events Level 4 specification, and each one is stamped with performance.now(). The W3C High Resolution Time Level 3 specification requires that clock to move only forward, unlike the system clock, and coarsens it to 100 microseconds in an ordinary browsing context. All processing happens in your browser. No data is uploaded.
The Kohi click test is a 10 second click speed test named after the Kohi Minecraft server, whose hardcore factions community used it to check combat clicking. It is the same measurement as any 10 second CPS test, so the 10 second timer set as the default here runs a Kohi click test.
A Kohi style run reports a rank next to the raw number, and the bands below are the ones the Minecraft community settled on for a 10 second click test:
| Kohi rank | CPS on a 10 second run | What it usually means |
|---|---|---|
| Sloth | 0.0 to 3.5 | Trackpad pace or a relaxed run rather than a speed attempt |
| Turtle | 3.6 to 5.5 | Below the usual single finger range on a mouse |
| Panda | 5.6 to 6.6 | Around the average for normal clicking |
| Mouse | 6.7 to 6.9 | Steady normal clicking with a settled rhythm |
| Buffalo | 7.0 to 7.5 | Practised normal clicking held for the full run |
| Rabbit | 7.6 to 8.0 | Fast for one finger on a single button |
| Wolf | 8.1 to 8.5 | Competitive normal clicking in Minecraft PvP |
| Tiger | 8.6 to 9.0 | Close to the ceiling for normal clicking |
| Cheetah | 9.1 and above | Usually jitter or butterfly clicking rather than one finger |
These ranks are a community convention rather than an official scale, so read them as a guide. The per second bars matter more on a Kohi run than the final average, because holding a rate for the full 10 seconds is what separates it from a one second burst.
Most people land between 4 and 7 clicks per second with one finger, and 8 to 10 CPS is a strong result for normal clicking. Scores above roughly 10 CPS almost always come from a specialised technique rather than a faster finger. These bands describe a 10 second run:
Your personal ceiling is visible in the interval table rather than in any published average. The fastest gap row is the shortest time your finger needed to complete one press and release, and no score can beat that gap sustained across the whole timer. If your median gap sits far above your fastest gap, the limit is rhythm and stamina rather than raw finger speed.
Running a click speed test takes a few seconds and needs no signup or download. Follow these steps:
Players use four distinct techniques to raise a CPS score, and each one trades something away. The table below compares how they work and what they typically deliver on a 10 second test:
| Technique | How it works | Typical CPS | Trade-off |
|---|---|---|---|
| Normal clicking | One finger presses and releases the switch | 4 to 8 | Most accurate and the lowest strain |
| Jitter clicking | Forearm tension vibrates the hand and finger | 10 to 14 | Aim suffers and the wrist takes the load |
| Butterfly clicking | Two fingers alternate on the same button | 15 to 25 | Very uneven gaps and restricted on some servers |
| Drag clicking | A finger drags across the button so friction actuates it | 25 and above | Wears out switches and is widely banned |
These ranges are commonly reported bands rather than results from a controlled study. Your own interval data is the more reliable measure, because it shows whether a score came from a steady rhythm or from one burst at the start.
The faster techniques carry a physical cost. Jitter clicking works by holding the forearm tense, and drag clicking presses a finger hard against the button edge, so both load the wrist and tendons far more than normal clicking does. Keep practice sessions short, rest when the forearm aches, and stop entirely if you feel pain or numbness. A higher CPS is not worth a repetitive strain injury.
As a tool, this CPS test reports the timing behind the score instead of a single number. Here are the features of our click speed test:
A click speed test is useful anywhere rapid input matters, from competitive gaming to front end quality checks. These workflows benefit most:
This CPS test is built and maintained by TestMu AI, which runs the cloud testing platform our engineers use to verify input behaviour across browsers and devices.
Pick 10 seconds for a score you can compare with other players, since the 10 second click test is the Kohi benchmark and the default here. A 1 second test rewards one lucky burst, while timers of 30 seconds and above measure stamina as your finger tires.
CPS drops during a longer test because finger and forearm muscles fatigue within seconds of rapid tapping. The per second breakdown makes the fall visible, since most people peak in the first two seconds and then settle at a lower rate for the rest of the run.
A gaming mouse does not raise the number of taps your finger can produce, but it stops clicks being lost. Lighter switch actuation, shorter travel, and a 1000 Hz polling rate that reports once every millisecond mean more taps register, usually adding a fraction of a CPS.
The test flags clicks dispatched by page scripts, because browsers set isTrusted to false on those events. It cannot detect a hardware or operating system auto clicker, which produces trusted events. The interval variation figure is the better signal, since software clicking repeats almost the same gap.
Clicking fast by hand is allowed on almost every game server. Auto clickers usually are not, and anti cheat systems flag them by looking at click interval variation rather than raw CPS, because software clicking repeats the same gap. Check the rules of your server first.
Yes. The click pad listens for pointer events, so a tap on a touchscreen counts exactly like a mouse click. Touchscreen scores usually come in lower than mouse scores, because tapping glass with one finger is slower than pressing a mechanical switch that travels a millimetre or two.
Reported records sit around 14 to 16 CPS for a 10 second run with normal clicking, and anything higher almost always comes from butterfly or drag clicking. No single body verifies these claims, so treat every world record figure as a community report rather than an official result.
Only if you choose to. The default is Left click, which is what CPS benchmarks and Minecraft PvP measure, so other buttons are ignored. Pick Right click for a right click test, or Any button to count every button, which can inflate a score when you alternate buttons. The context menu is suppressed inside the pad, and Space or Enter counts in every mode.
Sites start their timers at different moments. This tool starts timing on your first click and counts that click, so a 1 second test can never read below 1 CPS. A site that runs a countdown before the first click reports a lower number for the same clicking.
No. Every click is timed and analysed inside your browser and nothing reaches a server. There is no leaderboard, no account, and no browser storage, so closing the tab clears the run. Use Copy results or Download CSV to keep a record of a session.
Did you find this page helpful?
TestMu AI forEnterprise
Get access to solutions built on Enterprise
grade security, privacy, & compliance