WebAssembly works in Chrome 57+, Firefox 52+, Safari 11+, Edge 16+, Opera 44+, and Samsung Internet 7.2+. Learn Wasm browser support, features, and quirks.

Prince Dewani
May 1, 2026
WebAssembly, also written Wasm, is a W3C binary instruction format that lets browsers run code from C, C++, Rust, and Go at near-native speed. It supports Chrome 57+, Firefox 52+, Safari 11+, Edge 16+, Opera 44+, and Samsung Internet 7.2+, while Internet Explorer never added WebAssembly support.
This guide covers what WebAssembly is, the browsers and versions that run it, the key features in the 1.0 and 2.0 standards, the differences between WebAssembly and JavaScript, the production use cases, and the known issues to plan around.
WebAssembly is a W3C binary instruction format for a stack-based virtual machine that runs inside every modern browser. It serves as a portable compilation target for C, C++, Rust, Go, AssemblyScript, and Kotlin, and runs in a memory-safe sandbox at near-native speed. The W3C Working Group, with members from Google, Mozilla, Microsoft, Apple, Fastly, and Intel, ratified WebAssembly Core 1.0 as a Recommendation on December 5, 2019, and Wasm 2.0 in December 2024.
WebAssembly works in every modern desktop and mobile browser. Chrome, Firefox, Safari, Edge, and Opera all shipped support in 2017, and about 96% of global browser sessions can now run a Wasm module.
Chrome supports WebAssembly from Chrome 57, released March 7, 2017, on Windows, macOS, Linux, ChromeOS, and Android. Chrome 51 to 56 had WebAssembly behind the chrome://flags/#enable-webassembly flag, and Chrome 1 to 50 did not support it. Modern Chrome adds Wasm 2.0 features like SIMD, threads, and exception handling by default.
Microsoft Edge supports WebAssembly from Edge 16, released October 17, 2017, on the legacy EdgeHTML engine. Edge 15 had WebAssembly disabled by default. Chromium-based Edge from Edge 79, shipped in January 2020, inherits Chrome's full Wasm support, including SIMD, threads, and reference types.
Firefox supports WebAssembly from Firefox 52, released March 7, 2017, on Windows, macOS, Linux, and Android. Firefox 47 to 51 had WebAssembly disabled by default and required toggling javascript.options.wasm in about:config, and Firefox 1 to 46 did not support it. Firefox was the first browser to ship Wasm to a stable release.
Safari supports WebAssembly from Safari 11, released September 19, 2017, on macOS High Sierra and on iOS 11. Safari 3.1 to 10.1 on macOS and iOS 3.2 to 10.3 did not support it. WebKit announced its full WebAssembly implementation on June 6, 2017, and Safari 16.4 added SIMD and exception handling on both macOS and iOS.
Opera supports WebAssembly from Opera 44, released March 21, 2017. Opera 38 to 43 had WebAssembly disabled by default and Opera 1 to 37 did not support it. Modern Opera is built on Chromium, so it tracks the same Wasm capabilities as Chrome on every release.
Samsung Internet supports WebAssembly from Samsung Internet 7.2, released in early 2018, on Galaxy phones and tablets. Samsung Internet 4 to 6.4 did not support it. The browser is built on Chromium, so it follows Chrome's WebAssembly road map closely.
Chrome for Android supports WebAssembly from Chrome 57 in 2017 on Android 4.0 and later, and the current Android Browser builds on the same Chromium engine. The legacy stock Android Browser on Android 2.1 to 4.4.4 never added WebAssembly support. For new Wasm work on Android, use Chrome, Firefox for Android, or Samsung Internet.
Internet Explorer does not support WebAssembly in any version. IE 5.5 through 11 never shipped a Wasm engine, and Microsoft retired IE on June 15, 2022. Sites that still ship to IE 11 users need a JavaScript fallback path, since no polyfill can fully replace the WebAssembly runtime.
WebAssembly 1.0 covers the core MVP that every browser ships, and Wasm 2.0 layers on the popular post-MVP proposals. Wasm 3.0 launched in September 2025 with 64-bit memory and a full garbage collection model.
WebAssembly and JavaScript are partner technologies, not rivals. Wasm targets compute-heavy workloads, while JavaScript still drives the DOM and most application logic. The table below shows the core differences side by side.
| Dimension | WebAssembly | JavaScript |
|---|---|---|
| Format | Compact binary (.wasm) | Plain text source (.js) |
| Source languages | C, C++, Rust, Go, AssemblyScript, Kotlin, Swift, .NET, Python | JavaScript and TypeScript only |
| Performance profile | Near-native for compute, predictable startup | Fast for DOM and short scripts, slower for tight loops |
| Memory model | Manual linear memory inside a sandboxed buffer | Garbage-collected heap managed by the engine |
| DOM access | Calls JavaScript bindings to reach the DOM | Direct DOM access through every Web API |
| Threading | Real OS threads via SharedArrayBuffer and atomics | Single thread per worker, cooperative concurrency |
| Best fit | Games, codecs, CAD, ML inference, cryptography, edge functions | UI logic, event handling, data fetching, app glue code |
WebAssembly powers more production sites than most QA teams realize. The format hits its sweet spot anywhere a workload needs more compute than JavaScript can deliver, and it is now common on both the client and the server.
Note: WebAssembly support breaks across older Safari, iOS, and Android Browser builds. Test it on real browsers and OS with TestMu AI. Try TestMu AI free!
WebAssembly has near-universal browser support, but a few real edge cases still bite production teams. The biggest hits are post-MVP feature gaps, mobile constraints around threads, and the cost of crossing the JavaScript boundary.
Use this snippet in DevTools to confirm both core support and the Wasm 2.0 features that newer code paths rely on:
// Run in the DevTools console of any browser to check WebAssembly support.
const supportsWasm = typeof WebAssembly === "object";
console.log("WebAssembly:", supportsWasm ? "supported" : "not supported");
if (supportsWasm) {
// SIMD detection: validate a tiny module that uses v128.const.
const simdModule = new Uint8Array([
0, 97, 115, 109, 1, 0, 0, 0, 1, 5, 1, 96, 0, 1, 123,
3, 2, 1, 0, 10, 10, 1, 8, 0, 65, 0, 253, 15, 253, 98, 11
]);
const supportsSimd = WebAssembly.validate(simdModule);
const supportsThreads = typeof SharedArrayBuffer === "function";
const supportsStreaming = typeof WebAssembly.compileStreaming === "function";
console.log("WebAssembly SIMD:", supportsSimd ? "yes" : "no");
console.log("WebAssembly threads:", supportsThreads ? "yes" : "no");
console.log("Streaming compile:", supportsStreaming ? "yes" : "no");
}In my experience, the most surprising failure happens with threads. Modern Chrome, Firefox, and Safari only enable WebAssembly threads when the page is cross-origin isolated, so a snippet that works in localhost silently single-threads on production CDNs that strip those headers. Always test the threaded path on a real staging URL with the COOP and COEP response headers in place.
All WebAssembly version numbers and platform notes in this guide come from these primary sources:
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