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Scrum framework includes a set of roles, events, and artifacts for delivering products with the best business value feasible.
David Tzemach
January 11, 2026

Scrum is a favorite Agile framework of mine. Scrum is something I utilize as a starting point for Agile adoption. Scrum is a popular Agile framework for organizing software projects. The Scrum framework includes a set of roles, events, and artifacts for delivering products with the best business value feasible. Scrum values teamwork, transparency, responsibility, and self-organization. It enables people to address difficult problems linked to software development project activities.
The term “Scrum” derives from rugby, a team sport in which the human sprint is critical to the team’s success. The Scrum framework is similar in that creating a cohesive team that works happily and collaboratively boosts the team’s efficiency. This contrasts with a group of people that are solely concerned with their own (limited) success.
There are a few excellent Agile frameworks that make significant contributions to our industry. Scrum differs from other Agile frameworks in that it is particularly easy, flexible, and, most importantly, produces real value to both the business and the customer. As an example:
Scrum is an effective method for managing software development. Scrum, on the other hand, can be less efficient when there is no positive atmosphere to support it, as in:
In a government-regulated project with defined deadlines and no option to adjust the scope.
Scrum is based on six core principles that make it the most common, successfully implemented framework.
According to the Scrum framework, “Scrum Teams are self-organizing and cross-functional.” These two factors are crucial in an Agile setting because they serve as the foundation for a successful team that can:
Scrum employs empirical process control, which is based on a project’s real-world progress rather than estimates or long-term forecasts utilized in traditional techniques. Project decisions are decided based on observations and experiments rather than comprehensive advance planning when employing empirical process control. This principle is supported by three pillars:
This is the final step in empirical process control. It occurs as a result of the organization’s learning through continual improvement. Scrum does this through retrospectives, continuous risk assessments, and detailed change requests.
Allows stakeholders to see the project details without making any assumptions. This encourages the flow of information throughout the business and fosters an open culture in which all work activities are visible to anyone. Scrum enables this through many methodologies such as prioritized product backlogs, burndown charts, daily meetings, and so on.
Within the Scrum framework this is achieved by:
The Scum Framework relies heavily on the continuous feedback process. Because there is less upfront planning to lead the team throughout the project development life cycle, this is the case. Instead, the team relies on continuous input to comprehend and adapt to developments while keeping the project on schedule. The framework provides an excellent platform for enabling continuous feedback loops using events (review, retrospective, etc.) and artifacts (product and Sprint backlogs, burn-down charts, etc.).
Teams should employ development sprints that run between a week and a month, according to the methodology. Each Sprint is divided into four phases by a Scrum team. These are as follows:
Every Sprint starts with a planning meeting that includes the whole Scrum team (development, SM and PO). The following are the meeting’s outcomes:
By researching, developing, and testing, the team works as a cohesive unit to fulfill the stories they committed to completing. These are required in practically every story. Using these activities, the team can guarantee that each story meets the Definition of Done (DoD) and that the sprint objective set at the start of the sprint is met.
The team shows the possibly shippable product increment to the key stakeholders at the end of each sprint (Product Owner, customer etc.). They will receive comments and approval for the excellence of their work. This feedback will be incorporated into the upcoming sprints.
Finally, the team holds a retrospective meeting. They review how things went, adjustments needed in future sprints, and the primary constraints keeping them from flourishing at this discussion.
Scrum, as an Agile model, places the client at the center of the process. As a result, throughout the project, Scrum teams should present deliverables to the customer at the end of each development sprint. The deliverables must be based on backlog prioritizing of customer requirements (directed by the Product Owner). This allows the team to provide the most value to the consumer.
Because Agile projects require little forward preparation, they are more adaptable to changes but less predictable. To attain high productivity, the project must follow a consistent schedule with short repeatable time-boxes.
A “time-box” is an agreed-upon and limited time period in which a person or team performs a specific function. They work to complete a goal within the time frame that has been agreed upon and defined. If the time limit expires without completing all the needed activities, the decision on how to proceed is based on the time-box approach (soft vs hard).
Consider an Agile project with 100 units of effort that the team must complete. Every two weeks, the team completes five units (The time-box of the sprint). Knowing these fundamental elements allows the organization to forecast project completion using a simple calculation of time boxing/velocity = twenty Sprints.
There are two techniques to dealing with unfinished work at the end of a time limit.
Each Scrum event has its own time limit. This keeps the team focused on the meeting agenda rather than wasting time on unrelated conversations. The following are some examples of Scrum
There is no doubt that time-boxing in Agile projects is important. In addition, the use of time-boxing can also contribute to the following:
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